![]() ![]() Some of the characters react differently towards the various teams (triumvirates, as the game calls them) and they may be either unable or unwilling to fight them. However, the game does occasionally force you to rethink your team composition. The game has gotten more difficult over time though, and I have been forced to take a more defensive approach every now and then. This tactic has yielded good results, having won most of the Rites. I personally preferred the latter approach, usually just taking the fastest character available to me and then sprinted past the enemies. ![]() You can try to banish as many of the opposing team members as possible to get a clear shot at their pyre or you may want to cause mayhem and lure the enemy out of position and then sneak a fast character through a crack in the enemy lines. I also gave some of my quicker characters talismans that allowed them to move even faster.Īs you can see, the system allows for a number of strategies, based on your team composition and approach. For example, I equipped my particularly tanky defensive character with a talisman that healed up my pyre by a certain amount at the beginning of each round. As the characters level up they will also gain various buffs and you can also boost the characters with talismans that also offer all sorts of bonuses. Some of the characters simply shoot a beam or a cone in front of them, others may blow themselves up for massive area damage but at the expense of getting banished themselves. The characters also have differing abilities and the way they cast their auras also changes from one character to another. The characters also do varying amounts of damage to the pyre, so in some situations a slower character can be more advantageous in an offensive role than a faster one. Others are faster but they cannot necessarily defend against particularly slippery attackers as well. Some may be slow but have massive auras, allowing them to defend large chunks of the field. ![]() The system allows for quite a bit of strategy and you must also account for the fact that all the characters are different from one another. However, if you are carrying the orb while you switch characters the orb will also follow you to the character that you’ve switched to. At any given moment, only one of the characters on your team is allowed to move, though you can switch characters at any given moment to move your characters into optimal positions. Should one of the opposing characters touch the aura, they will be “banished” and will respawn after some time passes. Each character that isn’t carrying the orb has an aura around them that they can then use to block the movement of the orb carrier and they can, if they so desire, cast their aura forward as a ranged attack, though the aura will then take a short time to regenerate. When the pyre’s “health” reaches zero you win. The goal is to grab an orb that starts at the middle of the field and then carry the orb to the opposing team’s pyre (that’s where the game gets its name from) or alternatively throw the orb into the pyre to damage it. During The Rites two teams, each consisting of 3 characters, face off against one another. Rather, The Rites are almost like sports. The Rites are essentially the game’s combat system, though calling it “combat” isn’t really an accurate description. The meat of the game is in The Rites, so let’s go over how they work first. Long story short, I didn’t quite expect what Pyre turned out to be.įrom a gameplay perspective Pyre can be roughly divided into two sections: The Rites and the journey from one Rite to another. Going into the game I only knew the basic premise and that the game described itself as a party-based RPG. I am, however, a fan of Supergiant’s previous titles and I honestly loved both Bastion and Transistor. I was aware of Pyre’s development for some time but I didn’t pay too much attention to the various announcements and trailers Supergiant Games put out before launch. YouTube videos require cookies, you must accept their cookies to view. ![]()
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